A LITTLE STUDIO FOR YOUR NEXT BIG IDEA

Small pixels.
Big personality.

Give your robot an interface of its own. Turn an image into a crisp OLED icon, then take it straight to your Arduino project.

Let’s make a bitmap Free. Open source.
Entirely in your browser.
01 Drop an image02 Find your pixels03 Build something great Your images stay yours.

BITMAP STUDIO

Make it yours.

On your device. Never uploaded.

01 Your image

Demo: Rover · try your own image

Try one
More whiteMore black

02 Find your pixels

LIVE
32 × 32 px
128 Bbitmap payload
1 bitper pixel
—pixels lit

White pixels light up. Every little dot counts.

03 Take it to your robot

.h
The name you’ll use in your sketch.
ARDUINO HEADER
Preparing your bitmap…
Ready for IndurUI.
Flash-backed. Sized to fit.

Building on real hardware? IndurUI targets ESP32 and large AVR boards. Classic Nano / Uno are unsupported. Check your MCU

OLED CAPTURE LAB

Real code. Every pixel.

Run it on your mini

Exact 128 × 64 framebuffer captures from IndurUI and the real Adafruit GFX renderer, with demo values. No substitute fonts or SVG redraws. Explore a screen, or capture the OLED on your own robot.

Live dashboard128 × 64

Your robot, on screen.

Upload the MiniRobotTest example, connect USB, and capture exactly what its OLED is drawing.

Desktop Chrome / Edge, HTTPS, 115200 baud. Close PlatformIO’s serial monitor before connecting.

Loading a real UI frame…

FROM PIXELS TO PROJECT

A few pixels. A few lines.

Read the full guide
01 /

Bring your idea.

A logo, a little robot, a symbol that feels like you. Drop it in and choose the size your menu needs.

02 /

Keep the good bits.

Tune contrast with the threshold, try dithering, and see how your icon looks on an OLED before you wire one up.

03 /

Make it part of the build.

Save the header beside your sketch. Include it, assign your icon, and give the menu a personality of its own.

MEET THE REST OF INDURUI

Your robot.
Your interface.

Live dashboards, two or three buttons, editable settings, and saved values. One Arduino library for the interface your project needs.

ONE ICON. YOUR WHOLE PROJECT.
#include "robotIcon.h"

ui.setIcon(menuItem, robotIcon);
Add the exported header next to your Arduino sketch.